﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MapGernerater : MonoBehaviour
{
    [Header("AbouHex")]
    public Vector2Int mapSize;

    public GameObject hexPrefeb;

    [Range(1f, 1.5f)] public float hexScalePercent;

    public float offset = 1.73f;

    void Start()
    {
        
    }

}
